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Elite Dangerous

At Frontier Developments, I contributed to the cockpit UI of Elite Dangerous, designing a fully diegetic interface that presented critical information clearly while maintaining immersion, functionality, and visual coherence.
2012 -2014
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Client
Frontier Developments

Tools Used
- Adobe Creative Suite
- 3D Studio Max
- Scaleform

Industry
Games



Designed a scalable diegetic cockpit UI system for Elite Dangerous that presented complex navigation, combat, ship status, and contextual information clearly within the game world, supporting fast decision-making while maintaining immersion, usability, and visual coherence.



During my time at Frontier, I worked not only on Elite Dangerous but also contributed to several other titles. Here is a brief carousel showcasing some of them.


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The titles of these games are Zoo Tycoon: Ultimate Animal Collection and the mobile game Coaster Crazy, working across UI design, UX, animation, iconography, and branding. These projects gave me the opportunity to design playful and accessible

interfaces for different audiences, balancing clear interaction patterns with strong visual identity. My work focused on creating UI elements that were easy to understand, visually engaging, and consistent with the tone and personality of each game.


Happy Meal App
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